![]() ![]() Psychology is the skill of sensing the motives of others, conducting mental therapies and studying neurotic phenomena.Occult is the skill of comprehending the unknown and grasping the knowledge of the mythos.Melee is the skill of hand-to-hand fighting and handling melee weapons.As this skill increases more blueprints will become available through Medical Research, see Medical Research Blueprint Chart.Medicine is the skill of preparing remedies, performing medical operations and the general study of plants and pharmaceuticals.Investigation is the skill of observance, deduction, clue hunting, locating hidden objects and finding subtle connections.Firearms is the skill of operating all kinds of firearms from pistols to machine guns and everything in between.Athletics is the skill that enables characters to move gracefully, dodge attacks and perform athletic manoeuvres.There are eleven skills available to player characters, defining more specific capabilities: Presence determines your character's attractiveness, charisma as well as personal charm and is frequently used with Speechcraft skill.Will is the attribute of exercising self-control as well as utilizing spiritual power and is frequently used with Occult and Survival skills.Mind determines your character's intellectual accumulation as well as cognitive faculties and is frequently used with Medicine, Occult, Psychology, and Science skills. ![]() Senses determines your character's overall perceptiveness of the outside world and is frequently used with Firearms, Investigation, and Survival skills.Agility determines the extent of your character's overall dexteriousness and is frequently used with Athletics, Firearms, Melee, Subterfuge, and Stealth skills.Physique determines your character's general physical prowess and is frequently used with Melee and Survival skills.Player characters have six attributes, which define the character's most general capabilities: There are a number of numeric values that define various capabilities of the player character. ![]()
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